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Notstandskomitee at LPM Rome 2013 with Panda3D visuals

The core is the open source Panda3D game engine which can be downloaded for free at http://www.panda3d.org

Modeling can be done in Blender, available at http://www.blender.org

Exporters are available at http://www.panda3d.org/manual/index.php/Converting_from_Blender

Here is the basic fondation which is also used by Notstandskomitee for live visuals. The skript comes under GPL3 license and needs the Panda3D engine to run. Available on several operating systems, to start it is called for example on Mac OSX with the command 

ppython pandaOSC.py

in the terminal in the directory where the pandaOSC.py Python program lies. It demonstrates OSC recieving without external libraries, controlling scenes and playing of animations. It comes with example files and a Pure Data patch to control it but with OSC it can be controlled with all kind of applications like CSound, Max/MSP, Max4Live, Touchosc and many more.

Sound Synthesis

Pure Data

Notstandskomitee Visual Sequencer System

Minicomputer Synthesizer

Alsa Modular Synthesizer

csound

3Klang Linux synthesizer

MacOSX software synthesizer

Machines

3D Engine

work in progress, the beginning

GPGPU, the future

Choosing a 3D engine

Education and Ressources

Raspberry Pi research

Realtime visuals with Panda3D

Blender as batch processor

3D with Max/MSP Jitter

Wings 3D modelling

ARToolkit

preparing netbook